![Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values - Graphics, Gaming, and VR forum - Support forums - Arm Community Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values - Graphics, Gaming, and VR forum - Support forums - Arm Community](https://community.arm.com/resized-image/__size/320x240/__key/communityserver-discussions-components-files/13/RenderDoc.png)
Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values - Graphics, Gaming, and VR forum - Support forums - Arm Community
Michal Ziulek🇺🇦 on Twitter: "zig-gamedev update: I've added uniform buffer pool to zgpu. It is now very easy (and efficient) to allocate and upload uniforms to the GPU. All (per frame) uniforms
![Using uniform blocks and uniform buffer objects | OpenGL 4 Shading Language Cookbook, Second Edition Using uniform blocks and uniform buffer objects | OpenGL 4 Shading Language Cookbook, Second Edition](https://static.packt-cdn.com/products/9781782167020/graphics/7020OS_01_06.jpg)
Using uniform blocks and uniform buffer objects | OpenGL 4 Shading Language Cookbook, Second Edition
![Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values - Graphics, Gaming, and VR forum - Support forums - Arm Community Vulkan shader problem on Mali Gpu: Accessing array elements inside an Uniform buffer returns all-zero values - Graphics, Gaming, and VR forum - Support forums - Arm Community](https://community.arm.com/resized-image/__size/320x240/__key/communityserver-discussions-components-files/13/VulkanShading.png)